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Advanced Features
I wanted push the limits of what Tactical RPGs can offer. Check out some of these more interesting features!
Commander
can issue actions to other allies
Some character's have a
Rage
ability that will activate if they deal or receive enough damage
Reflect
enemy spells
Rifter
can place warp-gates on the battlefield
Warpgates also affect projectiles. Redirect projectiles to save your allies.
Change an enemy's target with
Retarget
Double Cast
lets you cast two spells in a turn, but adds a bit of
Cast Time
for each action.
Take control of an enemy unit with
Mind Control
.
A
Sentinel
can guard tiles and attack anyone who walks onto it, but you can use that against them.