Advanced Features

I wanted push the limits of what Tactical RPGs can offer. Check out some of these more interesting features!

Commander can issue actions to other allies

Some character's have a Rage ability that will activate if they deal or receive enough damage

Reflect enemy spells

Rifter can place warp-gates on the battlefield

Warpgates also affect projectiles. Redirect projectiles to save your allies.

Change an enemy's target with Retarget

Double Cast lets you cast two spells in a turn, but adds a bit of Cast Time for each action.

Take control of an enemy unit with Mind Control.

A Sentinel can guard tiles and attack anyone who walks onto it, but you can use that against them.