Archer

Weapon: Bow

(Range: 6)

Infuse

Cast Time: Depends on next selected action
Choose target for a weapon attack and then an ability. If the weapon attack is successful, immediately cast the chosen ability.
Add a spell to your weapon with Infuse. If the spell has Cast Time then so will Infuse.

Upgrade

Description

JP Consumed

Requirement

Secondary Job
Can equip as your character's Secondary Job
1
Secondary Job II
Job Upgrades are applied even when this is your Secondary Job
2
Hp +15% Level 1
Hp +15%
3
Hp +15% Level 2
Hp +15%
4
Lancer Level: 2
Hp +15% Level 3
Hp +15%
5
Lancer Level: 3
Hp +15% Level 4
Hp +15%
6
Lancer Level: 5
Hp +15% Level 5
Hp +15%
7
Lancer Level: 8
Strength +10% Level 1
Strength +10%
3
Strength +10% Level 2
Strength +10%
4
Rogue Level: 2
Strength +10% Level 3
Strength +10%
5
Rogue Level: 3
Strength +10% Level 4
Strength +10%
6
Rogue Level: 5
Strength +10% Level 5
Strength +10%
7
Rogue Level: 8
Accuracy +1 Level 1
3
Accuracy +1 Level 2
4
Archer Level: 2
Accuracy +1 Level 3
5
Archer Level: 3
Accuracy +1 Level 4
6
Archer Level: 5
Accuracy +1 Level 5
7
Archer Level: 8
Magic +10% Level 1
Magic +10%
3
Magic +10% Level 2
Magic +10%
4
Pyromancer Level: 2
Magic +10% Level 3
Magic +10%
5
Pyromancer Level: 3
Magic +10% Level 4
Magic +10%
6
Pyromancer Level: 5
Magic +10% Level 5
Magic +10%
7
Pyromancer Level: 8
EXP +20% Level 1
Increase EXP earned after each battle by 20%
4
EXP +20% Level 2
Increase EXP earned after each battle by 20%
5
Lancer Level: 2
EXP +20% Level 3
Increase EXP earned after each battle by 20%
6
Lancer Level: 3
Weapon Range +1 Level 1
Increase the range of ranged weapon attacks by 1
3
Weapon Range +1 Level 2
Increase the range of ranged weapon attacks by 1
6
Spellbook +20% Damage Level 1
Drain, Fountain, Lightning, Tornado, Dark Bolt deal 20% more Damage
2
Pyromancer Level: 2
Spellbook +20% Damage Level 2
Drain, Fountain, Lightning, Tornado, Dark Bolt deal 20% more Damage
3
Pyromancer Level: 4
Spellbook +20% Damage Level 3
Drain, Fountain, Lightning, Tornado, Dark Bolt deal 20% more Damage
4
Pyromancer Level: 6
Melee Infuse Level 1
Reduce Cast Time by 100 when using a melee attack (Does not work with Archer!).
6
Sentinel Level: 4
Melee Infuse Level 2
Reduce Cast Time by 200 when using a melee attack (Does not work with Archer!).
8
Sentinel Level: 8
Steal Strength
Steal 8% of the target's Strength upon weapon hit
15
Ninja Level: 12