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Paladin
Weapon: Melee
(Range: 1)
Requires
Sentinel
Lv 3
Ice Mage
Lv 3
Holy Magic
Cure
Cast Time: 300
Range: 6
Heal target locations periodically.
Save
Cast Time: Instant
Range: 4
Target unit becomes invulnerable. Stop as soon as target begins his turn.
Cripple
Cast Time: Instant
Range: 6
Reduce the
Block
of target unit.
Rejuvenate
Cast Time: 350
Range: 6
Send healing projectiles in three directions. Cannot be blocked.
Purge
Cast Time: Instant
Range: 7
Remove all status effects from target unit (except those he gained at the start of the battle)
Upgrade
Description
JP Consumed
Requirement
Secondary Job
Can equip as your character's
Secondary Job
1
Secondary Job
II
Job Upgrades
are applied even when this is your
Secondary Job
2
Hp
+15% Level 1
Hp
+15%
3
Hp
+15% Level 2
Hp
+15%
4
Lancer
Level: 2
Hp
+15% Level 3
Hp
+15%
5
Lancer
Level: 3
Hp
+15% Level 4
Hp
+15%
6
Lancer
Level: 5
Hp
+15% Level 5
Hp
+15%
7
Lancer
Level: 8
Strength
+10% Level 1
Strength
+10%
3
Strength
+10% Level 2
Strength
+10%
4
Rogue
Level: 2
Strength
+10% Level 3
Strength
+10%
5
Rogue
Level: 3
Strength
+10% Level 4
Strength
+10%
6
Rogue
Level: 5
Strength
+10% Level 5
Strength
+10%
7
Rogue
Level: 8
Magic
+10% Level 1
Magic
+10%
3
Magic
+10% Level 2
Magic
+10%
4
Pyromancer
Level: 2
Magic
+10% Level 3
Magic
+10%
5
Pyromancer
Level: 3
Magic
+10% Level 4
Magic
+10%
6
Pyromancer
Level: 5
Magic
+10% Level 5
Magic
+10%
7
Pyromancer
Level: 8
Block
+1 Level 1
Block
+1
3
Block
+1 Level 2
Block
+1
4
Sentinel
Level: 2
Block
+1 Level 3
Block
+1
5
Sentinel
Level: 3
Block
+1 Level 4
Block
+1
6
Sentinel
Level: 5
Block
+1 Level 5
Block
+1
7
Sentinel
Level: 8
Rejuvenate
Gain ability
Rejuvenate
2
Purge
Gain ability
Purge
3
Purge
Area-of-Effect
+1
Purge
will affect more targets
6
Geomancer
Level: 4
HP Regeneration
+4% Level 1
+4%
HP Regeneration
4
HP Regeneration
+4% Level 2
+4%
HP Regeneration
5
Silencer
Level: 2
HP Regeneration
+4% Level 3
+4%
HP Regeneration
6
Silencer
Level: 4
Cover Level 1
While casting
Save
gain
Block
1
Cover Level 2
While casting
Save
gain
Block
2
Sentinel
Level: 2
Save
Range
+1 Level 1
Increase
Range
of
Save
by 1
2
Archer
Level: 2
Save
Range
+1 Level 2
Increase
Range
of
Save
by 1
3
Archer
Level: 4
Cure
+20% Level 1
Cure
potency +20%
2
Pyromancer
Level: 2
Cure
+20% Level 2
Cure
potency +20%
3
Pyromancer
Level: 4
Cure
+20% Level 3
Cure
potency +20%
4
Pyromancer
Level: 6
Cure
Area-of-Effect
+1 Level 1
Cure
will affect more targets
8
Geomancer
Level: 4
Rebirth
Return to life upon falling once per battle
15
Lancer
Level: 12
Tier 1 Jobs
Rogue
Archer
Lancer
Pyromancer
Ice Mage
Sentinel
Enchanter
Marksman
Paladin
Necromancer
Geomancer
Silencer
Commander
Ninja
Rifter
Sorcerer
Tier 2 Jobs
Tempest
Outlaw
Vampire Knight
High Priest
Berserker
Time Mage
Warlock
Cataphract
Dragon Knight
Tier 3 Jobs
Mystic Knight
Champion
Astromancer