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Pyromancer
Weapon: Melee
(Range: 1)
Fire Magic
Flames
Cast Time: 400
Range: 4
Deal damage to an area periodically.
Bomb
Cast Time: 300
Range: 5
Place a bomb at target location. The bomb will detonate and deal damage to an area when it takes damage or when the bomb expires.
Absorb Fire
Cast Time: Instant
Range: 6
Target unit will heal instead of take damage from fire magic.
Explosive
Cast Time: Instant
Range: 6
When target unit takes damage, he will cast
Flames
upon himself.
Fireball
Cast Time: 325
Range: 7
Cast a projectile spell at target location periodically. Projectile has reduced
Accuracy
.
Flames
can deal damage to an area over time, but
Absorb Fire
can save units from Fire damage.
Drop a
Bomb
on the battlefield that explodes upon taking damage
Upgrade
Description
JP Consumed
Requirement
Secondary Job
Can equip as your character's
Secondary Job
1
Secondary Job
II
Job Upgrades
are applied even when this is your
Secondary Job
2
Hp
+15% Level 1
Hp
+15%
3
Hp
+15% Level 2
Hp
+15%
4
Lancer
Level: 2
Hp
+15% Level 3
Hp
+15%
5
Lancer
Level: 3
Hp
+15% Level 4
Hp
+15%
6
Lancer
Level: 5
Hp
+15% Level 5
Hp
+15%
7
Lancer
Level: 8
Magic
+10% Level 1
Magic
+10%
3
Magic
+10% Level 2
Magic
+10%
4
Pyromancer
Level: 2
Magic
+10% Level 3
Magic
+10%
5
Pyromancer
Level: 3
Magic
+10% Level 4
Magic
+10%
6
Pyromancer
Level: 5
Magic
+10% Level 5
Magic
+10%
7
Pyromancer
Level: 8
Block
+1 Level 1
Block
+1
3
Block
+1 Level 2
Block
+1
4
Sentinel
Level: 2
Block
+1 Level 3
Block
+1
5
Sentinel
Level: 3
Block
+1 Level 4
Block
+1
6
Sentinel
Level: 5
Block
+1 Level 5
Block
+1
7
Sentinel
Level: 8
Focus
+4 Level 1
Focus
+4
3
Focus
+4 Level 2
Focus
+4
4
Ice Mage
Level: 2
Focus
+4 Level 3
Focus
+4
5
Ice Mage
Level: 3
Focus
+4 Level 4
Focus
+4
6
Ice Mage
Level: 5
Focus
+4 Level 5
Focus
+4
7
Ice Mage
Level: 8
Explosive
Gain ability
Explosive
2
Fireball
Gain ability
Fireball
2
Fireball
+20% Damage Level 1
Fireball
deals 20% more Damage
2
Archer
Level: 2
Fireball
+20% Damage Level 2
Fireball
deals 20% more Damage
3
Archer
Level: 4
Fireball
+20% Damage Level 3
Fireball
deals 20% more Damage
4
Archer
Level: 6
Flames
Range
+1 Level 1
Increase
Range
of
Flames
by 1
2
Archer
Level: 2
Flames
Range
+1 Level 2
Increase
Range
of
Flames
by 1
3
Archer
Level: 4
Flames
+20% Damage Level 1
Flames
deals 20% more Damage
2
Ice Mage
Level: 2
Flames
+20% Damage Level 2
Flames
deals 20% more Damage
3
Ice Mage
Level: 4
Flames
+20% Damage Level 3
Flames
deals 20% more Damage
4
Ice Mage
Level: 6
Flames
Area-of-Effect
+1
Flames
will affect more targets
8
Geomancer
Level: 6
Spell-Damage Absorb +40%
Heal for +40% of damage dealt with spells
15
Paladin
Level: 12
Tier 1 Jobs
Rogue
Archer
Lancer
Pyromancer
Ice Mage
Sentinel
Enchanter
Marksman
Paladin
Necromancer
Geomancer
Silencer
Commander
Ninja
Rifter
Sorcerer
Tier 2 Jobs
Tempest
Outlaw
Vampire Knight
High Priest
Berserker
Time Mage
Warlock
Cataphract
Dragon Knight
Tier 3 Jobs
Mystic Knight
Champion
Astromancer