Pyromancer

Weapon: Melee

(Range: 1)

Fire Magic

Flames

Cast Time: 400
Range: 4
Deal damage to an area periodically.

Bomb

Cast Time: 300
Range: 5
Place a bomb at target location. The bomb will detonate and deal damage to an area when it takes damage or when the bomb expires.

Absorb Fire

Cast Time: Instant
Range: 6
Target unit will heal instead of take damage from fire magic.

Explosive

Cast Time: Instant
Range: 6
When target unit takes damage, he will cast Flames upon himself.

Fireball

Cast Time: 325
Range: 7
Cast a projectile spell at target location periodically. Projectile has reduced Accuracy.
Flames can deal damage to an area over time, but Absorb Fire can save units from Fire damage.
Drop a Bomb on the battlefield that explodes upon taking damage

Upgrade

Description

JP Consumed

Requirement

Secondary Job
Can equip as your character's Secondary Job
1
Secondary Job II
Job Upgrades are applied even when this is your Secondary Job
2
Hp +15% Level 1
Hp +15%
3
Hp +15% Level 2
Hp +15%
4
Lancer Level: 2
Hp +15% Level 3
Hp +15%
5
Lancer Level: 3
Hp +15% Level 4
Hp +15%
6
Lancer Level: 5
Hp +15% Level 5
Hp +15%
7
Lancer Level: 8
Magic +10% Level 1
Magic +10%
3
Magic +10% Level 2
Magic +10%
4
Pyromancer Level: 2
Magic +10% Level 3
Magic +10%
5
Pyromancer Level: 3
Magic +10% Level 4
Magic +10%
6
Pyromancer Level: 5
Magic +10% Level 5
Magic +10%
7
Pyromancer Level: 8
Block +1 Level 1
Block +1
3
Block +1 Level 2
Block +1
4
Sentinel Level: 2
Block +1 Level 3
Block +1
5
Sentinel Level: 3
Block +1 Level 4
Block +1
6
Sentinel Level: 5
Block +1 Level 5
Block +1
7
Sentinel Level: 8
Focus +4 Level 1
Focus +4
3
Focus +4 Level 2
Focus +4
4
Ice Mage Level: 2
Focus +4 Level 3
Focus +4
5
Ice Mage Level: 3
Focus +4 Level 4
Focus +4
6
Ice Mage Level: 5
Focus +4 Level 5
Focus +4
7
Ice Mage Level: 8
Gain ability Explosive
2
Gain ability Fireball
2
Fireball +20% Damage Level 1
Fireball deals 20% more Damage
2
Archer Level: 2
Fireball +20% Damage Level 2
Fireball deals 20% more Damage
3
Archer Level: 4
Fireball +20% Damage Level 3
Fireball deals 20% more Damage
4
Archer Level: 6
Flames Range +1 Level 1
Increase Range of Flames by 1
2
Archer Level: 2
Flames Range +1 Level 2
Increase Range of Flames by 1
3
Archer Level: 4
Flames +20% Damage Level 1
Flames deals 20% more Damage
2
Ice Mage Level: 2
Flames +20% Damage Level 2
Flames deals 20% more Damage
3
Ice Mage Level: 4
Flames +20% Damage Level 3
Flames deals 20% more Damage
4
Ice Mage Level: 6
Flames Area-of-Effect +1
Flames will affect more targets
8
Geomancer Level: 6
Spell-Damage Absorb +40%
Heal for +40% of damage dealt with spells
15
Paladin Level: 12