Sorcerer

Weapon: Melee

(Range: 1)

Requires

Sorcery

Double Cast

Cast Time: 200
Choose two abilities. When this finishes casting, begin casting each of the two other abilities. Must choose different locations.

Berserk

Cast Time: Instant
Range: 6
Target gains Strength equal to 50% of the caster's Magic. Target immediately stops any action, cannot use abilities, and cannot be controlled.

Magic Shell

Cast Time: Instant
Range: 7
Target will take no damage from the next spell he receives.

Plague

Cast Time: 350
Range: 6
Deal damage to a location. 50% of the damage is added as Disease. Disease self-damages unit when he attacks, is spread by attacks, and can be removed by using Wait.

Triple Cast

Cast Time: 400
Choose three abilities. When this finishes casting, begin casting each of the three other abilities. Must choose different locations.
Cast two spells with Double Cast. Requires additional Cast Time.

Upgrade

Description

JP Consumed

Requirement

Secondary Job
Can equip as your character's Secondary Job
1
Secondary Job II
Job Upgrades are applied even when this is your Secondary Job
2
Hp +15% Level 1
Hp +15%
3
Hp +15% Level 2
Hp +15%
4
Lancer Level: 2
Hp +15% Level 3
Hp +15%
5
Lancer Level: 3
Hp +15% Level 4
Hp +15%
6
Lancer Level: 5
Hp +15% Level 5
Hp +15%
7
Lancer Level: 8
Magic +10% Level 1
Magic +10%
3
Magic +10% Level 2
Magic +10%
4
Pyromancer Level: 2
Magic +10% Level 3
Magic +10%
5
Pyromancer Level: 3
Magic +10% Level 4
Magic +10%
6
Pyromancer Level: 5
Magic +10% Level 5
Magic +10%
7
Pyromancer Level: 8
Block +1 Level 1
Block +1
3
Block +1 Level 2
Block +1
4
Sentinel Level: 2
Block +1 Level 3
Block +1
5
Sentinel Level: 3
Block +1 Level 4
Block +1
6
Sentinel Level: 5
Block +1 Level 5
Block +1
7
Sentinel Level: 8
Focus +4 Level 1
Focus +4
3
Focus +4 Level 2
Focus +4
4
Ice Mage Level: 2
Focus +4 Level 3
Focus +4
5
Ice Mage Level: 3
Focus +4 Level 4
Focus +4
6
Ice Mage Level: 5
Focus +4 Level 5
Focus +4
7
Ice Mage Level: 8
Gain ability Berserk
2
Gain ability Magic Shell
2
Silencer Level: 3
Gain ability Plague
2
Plague +20% Damage Level 1
Plague deals 20% more Damage
2
Enchanter Level: 2
Plague +20% Damage Level 2
Plague deals 20% more Damage
3
Enchanter Level: 4
Plague +20% Damage Level 3
Plague deals 20% more Damage
4
Enchanter Level: 6
Plague Area-of-Effect +1
Plague will affect more targets
6
Geomancer Level: 4
Magic Resistance +8% Level 1
Reduce damage received by Magic attacks by 8%
2
Paladin Level: 2
Magic Resistance +8% Level 2
Reduce damage received by Magic attacks by 8%
3
Paladin Level: 4
Magic Resistance +8% Level 3
Reduce damage received by Magic attacks by 8%
4
Paladin Level: 6
Spellbook +20% Damage Level 1
Drain, Fountain, Lightning, Tornado, Dark Bolt deal 20% more Damage
2
Pyromancer Level: 2
Spellbook +20% Damage Level 2
Drain, Fountain, Lightning, Tornado, Dark Bolt deal 20% more Damage
3
Pyromancer Level: 4
Spellbook +20% Damage Level 3
Drain, Fountain, Lightning, Tornado, Dark Bolt deal 20% more Damage
4
Pyromancer Level: 6
Spellbook Area-of-Effect
Abilities learned through spellbooks will affect more targets
10
Geomancer Level: 8
Gain ability Triple Cast
15
Ice Mage Level: 12