Freeze target unit and prevent him from progressing toward his turn. Prevents damage from the next attack he receives. Ends if the caster or target take damage.
Ice Shards
Cast Time: 300
Range: 6
Cast a projectile spell at target unit periodically.
Freeze Floor
Cast Time: Instant
Range: 6
Freeze target area. Units will slide while traversing the area. These slides will not count towards movement.
Ice Shield
Cast Time: Instant
Range: 6
Increase target's Block by 4 and target can deflect incoming projectiles back to the caster.
Ice Fall
Cast Time: 350
Range: 6
Deal damage to a small area. Cannot target diagonals.
Ice Shards sends a projetile to target unit even if he moves
Ice Prison can be used offensively to stop a player from taking a turn or casting a spell or defensively to prevent damage on an ally
Upgrade
Description
JP Consumed
Requirement
Secondary Job
Can equip as your character's Secondary Job
1
Secondary Job II
Job Upgrades are applied even when this is your Secondary Job