Ice Mage

Weapon: Melee

(Range: 1)

Ice Magic

Ice Prison

Cast Time: Instant
Range: 4
Freeze target unit and prevent him from progressing toward his turn. Prevents damage from the next attack he receives. Ends if the caster or target take damage.

Ice Shards

Cast Time: 300
Range: 6
Cast a projectile spell at target unit periodically.

Freeze Floor

Cast Time: Instant
Range: 6
Freeze target area. Units will slide while traversing the area. These slides will not count towards movement.

Ice Shield

Cast Time: Instant
Range: 6
Increase target's Block by 4 and target can deflect incoming projectiles back to the caster.

Ice Fall

Cast Time: 350
Range: 6
Deal damage to a small area. Cannot target diagonals.
Ice Shards sends a projetile to target unit even if he moves
Ice Prison can be used offensively to stop a player from taking a turn or casting a spell or defensively to prevent damage on an ally

Upgrade

Description

JP Consumed

Requirement

Secondary Job
Can equip as your character's Secondary Job
1
Secondary Job II
Job Upgrades are applied even when this is your Secondary Job
2
Hp +15% Level 1
Hp +15%
3
Hp +15% Level 2
Hp +15%
4
Lancer Level: 2
Hp +15% Level 3
Hp +15%
5
Lancer Level: 3
Hp +15% Level 4
Hp +15%
6
Lancer Level: 5
Hp +15% Level 5
Hp +15%
7
Lancer Level: 8
Magic +10% Level 1
Magic +10%
3
Magic +10% Level 2
Magic +10%
4
Pyromancer Level: 2
Magic +10% Level 3
Magic +10%
5
Pyromancer Level: 3
Magic +10% Level 4
Magic +10%
6
Pyromancer Level: 5
Magic +10% Level 5
Magic +10%
7
Pyromancer Level: 8
Accuracy +1 Level 1
3
Accuracy +1 Level 2
4
Archer Level: 2
Accuracy +1 Level 3
5
Archer Level: 3
Accuracy +1 Level 4
6
Archer Level: 5
Accuracy +1 Level 5
7
Archer Level: 8
Focus +4 Level 1
Focus +4
3
Focus +4 Level 2
Focus +4
4
Ice Mage Level: 2
Focus +4 Level 3
Focus +4
5
Ice Mage Level: 3
Focus +4 Level 4
Focus +4
6
Ice Mage Level: 5
Focus +4 Level 5
Focus +4
7
Ice Mage Level: 8
Gain ability Ice Shield
2
Gain ability Ice Fall
3
Ice Fall +20% Damage Level 1
Ice Fall deals 20% more Damage
2
Enchanter Level: 2
Ice Fall +20% Damage Level 2
Ice Fall deals 20% more Damage
3
Enchanter Level: 4
Ice Fall +20% Damage Level 3
Ice Fall deals 20% more Damage
4
Enchanter Level: 6
Ice Fall Area-of-Effect +1
Ice Fall will affect more targets
6
Geomancer Level: 4
Ice Prison Range +1 Level 1
Increase Range of Ice Prison by 1
1
Ice Prison Range +1 Level 2
Increase Range of Ice Prison by 1
2
Archer Level: 2
Ice Prison Range +1 Level 3
Increase Range of Ice Prison by 1
3
Archer Level: 4
Ice Shards +20% Damage Level 1
Ice Shards deals 20% more Damage
2
Pyromancer Level: 2
Ice Shards +20% Damage Level 2
Ice Shards deals 20% more Damage
3
Pyromancer Level: 4
Ice Shards +20% Damage Level 3
Ice Shards deals 20% more Damage
4
Pyromancer Level: 6
Ice Shards Quickcast
First cast of Ice Shards takes half as long.
8
Commander Level: 4
Ice Shards Instant Cast
First cast of Ice Shards is instant
8
Commander Level: 8
Ice Touch
Freeze target after dealing damage with weapon
15
Necromancer Level: 12