Skeleton Warrior

Weapon: Melee

(Range: 1)

Guard

Cast Time: Depends on next selected action
Guard area with selected ability. When an opponent walks into a guarded area, execute the action. The opponent's turn will end immediately.

Upgrade

Description

JP Consumed

Requirement

Secondary Job
Can equip as your character's Secondary Job
1
Secondary Job II
Job Upgrades are applied even when this is your Secondary Job
2
Hp +15% Level 1
Hp +15%
3
Hp +15% Level 2
Hp +15%
4
Lancer Level: 2
Hp +15% Level 3
Hp +15%
5
Lancer Level: 3
Hp +15% Level 4
Hp +15%
6
Lancer Level: 5
Hp +15% Level 5
Hp +15%
7
Lancer Level: 8
Strength +10% Level 1
Strength +10%
3
Strength +10% Level 2
Strength +10%
4
Rogue Level: 2
Strength +10% Level 3
Strength +10%
5
Rogue Level: 3
Strength +10% Level 4
Strength +10%
6
Rogue Level: 5
Strength +10% Level 5
Strength +10%
7
Rogue Level: 8
Block +1 Level 1
Block +1
3
Block +1 Level 2
Block +1
4
Sentinel Level: 2
Block +1 Level 3
Block +1
5
Sentinel Level: 3
Block +1 Level 4
Block +1
6
Sentinel Level: 5
Block +1 Level 5
Block +1
7
Sentinel Level: 8
Speed +3 Level 1
Speed +3
3
Speed +3 Level 2
Speed +3
4
Rogue Level: 2
Speed +3 Level 3
Speed +3
5
Rogue Level: 3
Speed +3 Level 4
Speed +3
6
Rogue Level: 5
Speed +3 Level 5
Speed +3
7
Rogue Level: 8
Magic +20% Level 1
Magic +20%
2
Magic +20% Level 2
Magic +20%
3
Pyromancer Level: 5
Magic +20% Level 3
Magic +20%
4
Pyromancer Level: 8
Magic +50%
Magic +50%
15
Strength +50%
Strength +50%
15
Hp +50%
Hp +50%
15
15
Block +5
Block +5
15
Speed +15
Speed +15
15
HP Absorb +15% Level 1
Heal for 15% of damage dealt with a weapon
4
HP Absorb +15% Level 2
Heal for 15% of damage dealt with a weapon
5
Ninja Level: 2
HP Absorb +15% Level 3
Heal for 15% of damage dealt with a weapon
6
Ninja Level: 3
Fast Guard
Halve Cast Time for Guard
6
Commander Level: 3
Instant Guard
8
Commander Level: 6
Other Jobs