Fire Elemental

Weapon: Melee

(Range: 1)

Fire Magic

Flames

Cast Time: 400
Range: 4
Deal damage to an area periodically.

Bomb

Cast Time: 300
Range: 5
Place a bomb at target location. The bomb will detonate and deal damage to an area when it takes damage or when the bomb expires.

Absorb Fire

Cast Time: Instant
Range: 6
Target unit will heal instead of take damage from fire magic.

Explosive

Cast Time: Instant
Range: 6
When target unit takes damage, he will cast Flames upon himself.

Fireball

Cast Time: 325
Range: 7
Cast a projectile spell at target location periodically. Projectile has reduced Accuracy.

Upgrade

Description

JP Consumed

Requirement

Hp +15% Level 1
Hp +15%
2
Hp +15% Level 2
Hp +15%
3
Lancer Level: 2
Hp +15% Level 3
Hp +15%
4
Lancer Level: 2
Hp +15% Level 4
Hp +15%
4
Lancer Level: 4
Hp +15% Level 5
Hp +15%
5
Lancer Level: 5
Strength +10% Level 1
Strength +10%
2
Strength +10% Level 2
Strength +10%
3
Rogue Level: 2
Strength +10% Level 3
Strength +10%
4
Rogue Level: 2
Strength +10% Level 4
Strength +10%
4
Rogue Level: 4
Strength +10% Level 5
Strength +10%
5
Rogue Level: 5
Magic +10% Level 1
Magic +10%
2
Magic +10% Level 2
Magic +10%
3
Pyromancer Level: 2
Magic +10% Level 3
Magic +10%
4
Pyromancer Level: 2
Magic +10% Level 4
Magic +10%
4
Pyromancer Level: 4
Magic +10% Level 5
Magic +10%
5
Pyromancer Level: 5
Accuracy +1 Level 1
2
Accuracy +1 Level 2
3
Archer Level: 2
Accuracy +1 Level 3
4
Archer Level: 2
Accuracy +1 Level 4
4
Archer Level: 4
Accuracy +1 Level 5
5
Archer Level: 5
Block +1 Level 1
Block +1
2
Block +1 Level 2
Block +1
3
Sentinel Level: 2
Block +1 Level 3
Block +1
4
Sentinel Level: 2
Block +1 Level 4
Block +1
4
Sentinel Level: 4
Block +1 Level 5
Block +1
5
Sentinel Level: 5
Focus +4 Level 1
Focus +4
2
Focus +4 Level 2
Focus +4
3
Ice Mage Level: 2
Focus +4 Level 3
Focus +4
4
Ice Mage Level: 2
Focus +4 Level 4
Focus +4
4
Ice Mage Level: 4
Focus +4 Level 5
Focus +4
5
Ice Mage Level: 5
Speed +3 Level 1
Speed +3
2
Speed +3 Level 2
Speed +3
3
Rogue Level: 2
Speed +3 Level 3
Speed +3
4
Rogue Level: 2
Speed +3 Level 4
Speed +3
4
Rogue Level: 4
Speed +3 Level 5
Speed +3
5
Rogue Level: 5
Magic +50%
Magic +50%
10
Strength +50%
Strength +50%
10
Hp +50%
Hp +50%
10
10
Block +5
Block +5
10
Speed +15
Speed +15
10
Nullify Fire
Take no damage from Fire spells
2
Absorb Fire
Heal instead of taking damage from Fire spells
2
Magic Resistance +8% Level 1
Reduce damage received by Magic attacks by 8%
2
Paladin Level: 2
Magic Resistance +8% Level 2
Reduce damage received by Magic attacks by 8%
2
Paladin Level: 3
Magic Resistance +8% Level 3
Reduce damage received by Magic attacks by 8%
3
Paladin Level: 4
Gain ability Explosive
2
Gain ability Fireball
2
Gain ability Lock-On
3
Fireball +20% Damage Level 1
Fireball deals 20% more Damage
2
Archer Level: 2
Fireball +20% Damage Level 2
Fireball deals 20% more Damage
2
Archer Level: 3
Fireball +20% Damage Level 3
Fireball deals 20% more Damage
3
Archer Level: 4
Flames Range +1 Level 1
Increase Range of Flames by 1
2
Archer Level: 2
Flames Range +1 Level 2
Increase Range of Flames by 1
2
Archer Level: 3
Flames +20% Damage Level 1
Flames deals 20% more Damage
2
Ice Mage Level: 2
Flames +20% Damage Level 2
Flames deals 20% more Damage
2
Ice Mage Level: 3
Flames +20% Damage Level 3
Flames deals 20% more Damage
3
Ice Mage Level: 4
Flames Area-of-Effect +1
Flames will affect more targets
5
Geomancer Level: 4
Focus +20%
Focus +20%
10
Sorcerer Level: 8
Spell-Damage Absorb +40%
Heal for +40% of damage dealt with spells
10
Paladin Level: 8
Extra Accessory Slot +1
Character can equip an extra Accessory
10
Silencer Level: 8
And Flames
Begin Casting Flames after attacking
10
Magic +50%
Magic +50%
10
Strength +50%
Strength +50%
10
Hp +50%
Hp +50%
10
10
Block +5
Block +5
10
Speed +15
Speed +15
10
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