Paladin

Weapon: Melee

(Range: 1)

Requires

Holy Magic

Cure

Cast Time: 300
Range: 6
Heal target locations periodically.

Save

Cast Time: Instant
Range: 4
Target unit becomes invulnerable. Stop as soon as target begins his turn.

Cripple

Cast Time: Instant
Range: 6
Reduce the Block of target unit.

Rejuvenate

Cast Time: 350
Range: 6
Send healing projectiles in three directions. Cannot be blocked.

Purge

Cast Time: Instant
Range: 7
Remove all status effects from target unit (except those he gained at the start of the battle)

Upgrade

Description

JP Consumed

Requirement

Secondary Job
Can equip as your character's Secondary Job
1
Secondary Job II
Job Upgrades are applied even when this is your Secondary Job
2
Hp +15% Level 1
Hp +15%
3
Hp +15% Level 2
Hp +15%
4
Lancer Level: 2
Hp +15% Level 3
Hp +15%
5
Lancer Level: 3
Hp +15% Level 4
Hp +15%
6
Lancer Level: 5
Hp +15% Level 5
Hp +15%
7
Lancer Level: 8
Strength +10% Level 1
Strength +10%
3
Strength +10% Level 2
Strength +10%
4
Rogue Level: 2
Strength +10% Level 3
Strength +10%
5
Rogue Level: 3
Strength +10% Level 4
Strength +10%
6
Rogue Level: 5
Strength +10% Level 5
Strength +10%
7
Rogue Level: 8
Magic +10% Level 1
Magic +10%
3
Magic +10% Level 2
Magic +10%
4
Pyromancer Level: 2
Magic +10% Level 3
Magic +10%
5
Pyromancer Level: 3
Magic +10% Level 4
Magic +10%
6
Pyromancer Level: 5
Magic +10% Level 5
Magic +10%
7
Pyromancer Level: 8
Block +1 Level 1
Block +1
3
Block +1 Level 2
Block +1
4
Sentinel Level: 2
Block +1 Level 3
Block +1
5
Sentinel Level: 3
Block +1 Level 4
Block +1
6
Sentinel Level: 5
Block +1 Level 5
Block +1
7
Sentinel Level: 8
Gain ability Rejuvenate
2
Gain ability Purge
3
Purge Area-of-Effect +1
Purge will affect more targets
6
Geomancer Level: 4
HP Regeneration +4% Level 1
4
HP Regeneration +4% Level 2
5
Silencer Level: 2
HP Regeneration +4% Level 3
6
Silencer Level: 4
Cover Level 1
While casting Save gain Block
1
Cover Level 2
While casting Save gain Block
2
Sentinel Level: 2
Save Range +1 Level 1
Increase Range of Save by 1
2
Archer Level: 2
Save Range +1 Level 2
Increase Range of Save by 1
3
Archer Level: 4
Cure +20% Level 1
Cure potency +20%
2
Pyromancer Level: 2
Cure +20% Level 2
Cure potency +20%
3
Pyromancer Level: 4
Cure +20% Level 3
Cure potency +20%
4
Pyromancer Level: 6
Cure Area-of-Effect +1 Level 1
Cure will affect more targets
8
Geomancer Level: 4
Rebirth
Return to life upon falling once per battle
15
Lancer Level: 12