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Items
Pyromancer
Weapon: Melee
(Range: 1)
Fire Magic
Flames
Cast Time: 400
Range: 4
Deal damage to an area periodically.
Bomb
Cast Time: 300
Range: 5
Place a bomb at target location. The bomb will detonate and deal damage to an area when it takes damage or when the bomb expires.
Absorb Fire
Cast Time: Instant
Range: 6
Target unit will heal instead of take damage from fire magic.
Explosive
Cast Time: Instant
Range: 6
When target unit takes damage, he will cast
Flames
upon himself.
Fireball
Cast Time: 325
Range: 7
Cast a projectile spell at target location periodically. Projectile has reduced
Accuracy
.
Flames
can deal damage to an area over time, but
Absorb Fire
can save units from Fire damage.
Drop a
Bomb
on the battlefield that explodes upon taking damage
Upgrade
Description
JP Consumed
Requirement
Secondary Job
Can equip as your character's
Secondary Job
1
Secondary Job
II
Job Upgrades
are applied even when this is your
Secondary Job
2
Hp
+15% Level 1
Hp
+15%
3
Hp
+15% Level 2
Hp
+15%
4
Lancer
Level: 2
Hp
+15% Level 3
Hp
+15%
5
Lancer
Level: 3
Hp
+15% Level 4
Hp
+15%
6
Lancer
Level: 5
Hp
+15% Level 5
Hp
+15%
7
Lancer
Level: 8
Magic
+10% Level 1
Magic
+10%
3
Magic
+10% Level 2
Magic
+10%
4
Pyromancer
Level: 2
Magic
+10% Level 3
Magic
+10%
5
Pyromancer
Level: 3
Magic
+10% Level 4
Magic
+10%
6
Pyromancer
Level: 5
Magic
+10% Level 5
Magic
+10%
7
Pyromancer
Level: 8
Block
+1 Level 1
Block
+1
3
Block
+1 Level 2
Block
+1
4
Sentinel
Level: 2
Block
+1 Level 3
Block
+1
5
Sentinel
Level: 3
Block
+1 Level 4
Block
+1
6
Sentinel
Level: 5
Block
+1 Level 5
Block
+1
7
Sentinel
Level: 8
Focus
+4 Level 1
Focus
+4
3
Focus
+4 Level 2
Focus
+4
4
Ice Mage
Level: 2
Focus
+4 Level 3
Focus
+4
5
Ice Mage
Level: 3
Focus
+4 Level 4
Focus
+4
6
Ice Mage
Level: 5
Focus
+4 Level 5
Focus
+4
7
Ice Mage
Level: 8
Explosive
Gain ability
Explosive
2
Fireball
Gain ability
Fireball
2
Fireball
+20% Damage Level 1
Fireball
deals 20% more Damage
2
Archer
Level: 2
Fireball
+20% Damage Level 2
Fireball
deals 20% more Damage
3
Archer
Level: 4
Fireball
+20% Damage Level 3
Fireball
deals 20% more Damage
4
Archer
Level: 6
Flames
Range
+1 Level 1
Increase
Range
of
Flames
by 1
2
Archer
Level: 2
Flames
Range
+1 Level 2
Increase
Range
of
Flames
by 1
3
Archer
Level: 4
Flames
+20% Damage Level 1
Flames
deals 20% more Damage
2
Ice Mage
Level: 2
Flames
+20% Damage Level 2
Flames
deals 20% more Damage
3
Ice Mage
Level: 4
Flames
+20% Damage Level 3
Flames
deals 20% more Damage
4
Ice Mage
Level: 6
Flames
Area-of-Effect
+1
Flames
will affect more targets
8
Geomancer
Level: 6
Spell-Damage Absorb +40%
Heal for +40% of damage dealt with spells
15
Paladin
Level: 12
Tier 1 Jobs
Rogue
Archer
Lancer
Pyromancer
Ice Mage
Sentinel
Enchanter
Marksman
Paladin
Necromancer
Geomancer
Silencer
Commander
Ninja
Rifter
Sorcerer
Tier 2 Jobs
Tempest
Outlaw
Vampire Knight
High Priest
Berserker
Time Mage
Warlock
Cataphract
Dragon Knight
Tier 3 Jobs
Mystic Knight
Champion
Astromancer
Other Jobs
Green Dragon
Red Dragon
Black Dragon
Ice Dragon
Earth Dragon
Storm Dragon
Dragon Titan
Earth Elemental
Fire Elemental
Ice Elemental
Dark Elemental
Storm Elemental
Elemental Titan
Crawler
Poison Fang
Frost Fang
Fire Spitter
Blood Sucker
Crusher
Drone
Brood Mother
Broodling
Spider Titan
Giant Beast
Behemoth
Dire Beast
Hulk
Gargoyle
Imp
Fiend
Demon
Stalker
Gargoyle Titan
Sand Scorpion
Poison Scorpion
Red Scorpion
Blood Scorpion
Black Scorpion
Scorpion Titan
Skeleton Warrior
Skeleton Archer
Skeleton Knight
Skeleton Soldier
Bandit
Soldier